The professor went over it briefly, so that he could teach the rest of the class the previous animation. Nevertheless, Jon and I should be able to figure it out without much of a hassle (at least I already have). Figuring out this animation was as easy as observing the following pictures:
Imagine that straight vertical line is your seaweed in still water. The sideways "figure 8" is the path the tip of your seaweed will be traveling. To keep track of the tip of seaweed I found it easier to draw a bubble at the tip for each frame acting as a tick mark. Your tick marks should follow along the figure 8 in the direction the arrows are pointing. The tip of the seaweed will start at the center and trace through the line headed in the upper right direction of the figure 8. You can use the tip of your pinky to measure the distances for each tick mark. At first the tick marks will be at least one pinky tip away from each other.
A current comes by in the ocean and your seaweed begins to sway gracefully Your first 6 lines will look like this. Notice how the line curves the most like an "S" when it reaches frame 6. Observe lines 1-6 as your tick mark sways to the right. The base of your seaweed line will begin its sway to the left at frame 3, while the tip of frame 3's seaweed line is still headed to the right. It also helps to imagine the line as a mouse or snake tail.
The current pulls backward and your seaweed sways to the left. Starting at frame 7 the tip of your seaweed line will take a curve around the right side of your figure 8 and begin it's sway to the left. Picture a whip or a lasso as your seaweed is pulled out to the left and follow the lines and tick marks exactly as shown. The base of your seaweed will begin its sway to the right at frame 10. In frame 15 the tip of your seaweed will make its curve around the left side of the figure 8. Frames 15 and 16 are more than one pinkey space away from each-other, as frame 16 will quickly loop into frame 1.
If you drew all of your lines accordingly your master sheet should look something like this:
If you think you've got it right you are ready to trace each line onto a separate sheet of clean paper. The professor suggests you use your smaller animation paper for this exercise. Draw frames 1-16 and then film them to test the flow of your seaweed. If all looks well you can draw over each frame to make them look more like seaweed or an object of your choice. Be sure to include a background and film it looping on 3's, 2's and 1's as usual with 24-48 blank frames in between each speed.
The professor checked our Character Punch Antic Animations, but he still hasn't checked our Vilppu sketches so we've got 2-3 weeks worth of sketches to show him. I hope he checks them the next class because I'm getting tired of carrying around my old sketch book. I've already moved on to the new sketchbook he gave us. For homework he assigned us fairly easy work- NO MORE VILPPU! Instead he wants us to Practice Gesture Figure Drawings.
1st: Click Here: http://artists.pixelovely.com/
2nd: Click Practice Figure Drawings.
3rd: Adjust the settings to your liking.
4th: Draw 10 quick timed gestures on Standard. (Max: 10mins. Min: 30secs.)
5th: Draw 10 additional timed gestures on Class Mode. (Max: 6hrs. Min: 30mins. ) You should put more detail into these gestures.
All of this should fit on 2-3 pages in your sketch book.
The professor also checked out our character model sheets. You should have a turn around of your character as well as poses and facial expressions. Also for homework: Scan your model sheets and Photoshop them.
Don't know how to Photoshop?- Gary Torres will be giving a brief Photoshop lesson Friday 11/16/12 at BC's Westminster Hall, Room B16 at 4 pm. I will be there as well.
Good luck and as always, happy animating! :)